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Cinema4D is probably the easiest-to-use 3D program I've gotten my hands on. I tried 3DS Max, Maya, and spent a good deal of time on Blender as well yet it's got
by antjanus 10y ago
Cinema4D is probably the easiest-to-use 3D program I've gotten my hands on. I tried 3DS Max, Maya, and spent a good deal of time on Blender as well yet it's got nothing on Cinema4D which is a joy to work with.
I mean, just texturing and lighting alone makes it a huge deal as opposed to its competitors. It's simple and makes everything look beautiful. Texturing is drag 'n drop and you have access to global lighting (which doesn't exist in Blender from the get-go).
- wsc981 10y agoA long while ago I bought Cheetah3D [0] (Mac OS X only) since it seemed like an easy to use 3D modeller. I think assets can also be exported for games, etc… The app has some tutorials included to get you going. Sadly I still don't have enough time available to really dedicate myself to learning 3D modelling. Perhaps in the future… --- [0]: http://www.cheetah3d.com http://www.cheetah3d.com
- agumonkey 10y agoIt's funny, it all depends on the users mind. I dread anything 3ds/cinema4d like GUI/UX. I naturally tend to Maya/Houdini. I need the mathematical process and genericity of the later. Modo was tempting though, composable modeling tools .. what's not to like. Granted I haven't touched Cinema4D since 2003 :) it may have changed a lot.
- Keyframe 10y agoWhat makes you prefer texturing in Cinema4d? I've been using 3D DCC apps for now over 20 years, every day, but haven't gotten much into Cinema4D as of lately (been using it back on Amiga and when versions 5 through 7 XL were around). Nowadays, I prefer doing UVs in Headus UV Layout and textures outside of main apps (Maya, 3dsmax, Houdini), mostly either in Mari, Photoshop or even Zbrush.
- JTxt 10y agoYes, Cinema 4d has a reputation for being easy to use, I may give it a shot. I started with 3ds r4, then 3ds Max r2, blender, lightwave, maya. I've stuck with blender the most, partially because the ui is fast to use for me. It was not fast to learn, though that has improved. Granted, Cycles (Blender's global illumination renderer) is not selected by default, but it's a drop down at the top menu bar to switch. Then you can click "file" -> save "default settings". Here's the official Cycles demo reel: https://m.youtube.com/watch?v=wDRTjzLNK0g https://m.youtube.com/watch?v=wDRTjzLNK0g