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Wow, so are mic settings that different on different on, say, different iOS devices? If you and I have the same model iPhone with the same model iOS, is the aud
by projectramo 10y ago
Wow, so are mic settings that different on different on, say, different iOS devices? If you and I have the same model iPhone with the same model iOS, is the audio stack that different?
- vertex-four 10y agoProbably not - but basically, you add together your microphone stack with all the other data it can possibly find about your device, and that's your fingerprint. Check out https://panopticlick.eff.org https://panopticlick.eff.org - this will attempt to fingerprint your browser and see if it's unique.
- jerf 10y agoIf you'd like a lot more on this topic, check out https://33bits.org/sitemap/ https://33bits.org/sitemap/ and start clicking on the links.
- nickm50 10y agoI know iOS was just an example but just to clarify, the WebRTC spec isn't supported in-browser on iOS. To further clarify: it's not supported on iOS. As a developer, you can take advantage of the spec only if you're building a native app. There's frameworks that you can use if you do. But within Safari or Chrome you have zero WebRTC support. It's supported in modern versions of chrome on Android but won't be supported on iOS until apple does something about it.
- kbenson 10y ago> But within Safari or Chrome you have zero WebRTC support. Chrome is just a skin on Safari for iOS, because Apple doesn't allow third party browsers, right? I would think FF (or any other browser) wouldn't be able to on iOS either, given that constraint.