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Have they said anything about latency or asynchronous timewarp? It's a bit too technical to make it into end-user marketing content, but for game developers ATW
by jimrandomh 10y ago
Have they said anything about latency or asynchronous timewarp? It's a bit too technical to make it into end-user marketing content, but for game developers ATW is a huge deal and it's an area where Cardboard was lagging way behind.
- brianwawok 10y agoWell they have a certified device sticker... that sticker requires certain latencies. They did not reveal the numbers, but in theory that should be a big step.
- pritambaral 10y agoI remember them mentioning in the keynote something about 20ms latency wrt. Daydream
- mtgx 10y agoNo, but I think Imagination hinted at that in its new post: http://blog.imgtec.com/powervr/presence-in-virtual-reality-and-how-powervr-gpus-can-help http://blog.imgtec.com/powervr/presence-in-virtual-reality-a...
- ZenoArrow 10y agoThe potential to improve Android's audio latency is the main reason I'm interested in this latest development, could end up having positive knock on effects for the Linux audio in general too.
- sirtaj 10y agoIn this specific case, it's not Linux here that's the problem but Android itself. The kernel has been capable of near-millisecond audio latency for years, even more so with an RT-patched kernel. Google just hasn't cared much about audio latency so far, and their VM probably makes things worse.
- ZenoArrow 10y agoThe kernel has been capable of sub 10ms audio latency for years, but the audio subsystems that are commonly used in Linux hold Linux back from achieving that level of performance (on general purpose Linux systems at least, embedded systems are a different matter). ALSA isn't flexible enough, PulseAudio is too slow, JACK is too specialised, etc... CoreAudio on OSX shows what an audio stack can be capable of, all the Linux audio solutions currently available are subpar compared to CoreAudio. AudioFlinger is Android's audio server. I'd be interested to see how far this can be pushed, but perhaps Google will route around it and provide a different solution for the type of low latency audio that immersive VR requires, IIRC using an alternative audio stack was Samsung's approach with GearVR.
- sirtaj 10y agoI agree completely about the user-space tools on Linux. My doubt is that Google will come up with a solution that applies anywhere except Android. But given the hopeless situation there at the moment, I'd be okay even with that.