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I have the luck of having written GPU code on the base pixel shader on a title (Halo 4) that sold on the order of 10 million copies, first game I ever worked on
by Det_Jacobian 10y ago
I have the luck of having written GPU code on the base pixel shader on a title (Halo 4) that sold on the order of 10 million copies, first game I ever worked on. A back of the envelope calculation for how many times this code has been executed since 2012:
1e7 copies * 10 hours * 60 minutes * 60 seconds * 30fps * 1280 * 720 ~~ 300 quadrillion
- slazaro 10y agoAccording to Wolfram Alpha [1], it's 9953280000000000000, which is 10 quintillion! :O [1] https://www.wolframalpha.com/input/?i=1e7+*+10+*+60+*+60+*+30+*+1280+*+720 https://www.wolframalpha.com/input/?i=1e7+*+10+*+60+*+60+*+3...
- Det_Jacobian 10y agoWhoops, off by 30!
- slazaro 10y agoAccording to Wolfram Alpha [1], 30! is 2.65e32 ;) [1] https://www.wolframalpha.com/input/?i=30 https://www.wolframalpha.com/input/?i=30!
- Det_Jacobian 10y agoWhoops, off by 29!