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When doing a school project, in 2009 or so, we had to record a lot of sounds, each linked to an image. The usual process of recording, cutting the ends of the s
by Fradow 10y ago
When doing a school project, in 2009 or so, we had to record a lot of sounds, each linked to an image. The usual process of recording, cutting the ends of the sounds and saving with proprer file name was too cumbersome (we had multiple languages and some variants to record, bringing the total sounds to over 100).
Instead, I coded a small utility hidden within the program to show the image, and allow to record with a single keypress. It is precise enough that you don't have to cut it afterwards, and it auto-saves to the right file name.
To this day, I didn't find a better way to record lots of small sounds, and since it was written in C# and XNA (which has been killed since then), I keep a Windows computer around just to run it, when I need it, about one or two times a year.
There is little incentive to rewrite it until it stops working altogether, since the use is so infrequent, but each time it saves me several hours of boring work.