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Exactly -- the broader the user base, the more likely it is you'll run into people with really bizarre and difficult-to-replicate issues. I've seen our main pro
by seandougall 10y ago
Exactly -- the broader the user base, the more likely it is you'll run into people with really bizarre and difficult-to-replicate issues. I've seen our main product grow from nothing to an industry standard, and darned if we aren't still seeing bugs crop up that had gone undetected for years.
- tomc1985 10y agoPeople have been grumbling on blogs about this for some time -- google trends for "apple music deletes library" spike for about the last year or so. Wasn't it posted on HN? Given Apple's original, incredulous response to Vellum (see links elsewhere in this thread), its 'known issue' status, the seemingly tepid response up-until-now, and the amount of time they have had to solve this most arrogant of bugs, my money is on the their appearance being some bright-eyed PR fix. I'd bet Apple's management doesn't give a shit about your files when they compete against Apple's pay service. Edit: and good lord people! Empathize with me long enough to think about how, possibly -- just possibly -- someone might have a different interpretation! This is about tardiness and arrogance, not an insult to engineering. Sheesh
- gambiting 10y agoWe get crash reports for our games on PS4 - there's one type of crash we got a few thousand reports for(out of a few million users, so statistically it's almost nothing). The callstack on that crash seems to be literally impossible, so we contacted Sony about it - they said it can only happen if the user's hard drive is damaged/corrupted. But there is no way for us to tell, so as far as the customer is concerned, it's our game that is crashing.