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People still play the Warcraft III map I made in 2006, mostly in Russia. It relied heavily on an extension of the scripting language called vJass created by a
by Tossrock 10y ago
People still play the Warcraft III map I made in 2006, mostly in Russia. It relied heavily on an extension of the scripting language called vJass created by a genius eastern european hacker named Vexorian and was one of the most advanced of its type for a while.
It was also ported to the DotA 2 engine, where it has millions (!) of subscribers.
- Veratyr 10y agoWhich map if you don't mind? Curious if it's one of those I played with my friends in high school.
- Tossrock 10y agoThe map was called Pudge Wars
- shade23 10y agoDo you mean the original Dota map? The one from Warcraft 3
- ufo 10y agoDota2 now has community-created custom maps. I think he is referring to that.
- gear54rus 10y agoCome on... Say all that and not mention the name of the map? Is this 'petrosianshina', the clone of 'Vampirism Fire'? Being russian I can only name this as something with millions of subscribers and is not dota.
- Tossrock 10y agoIt was called Pudge Wars! The DotA 2 version is here: https://steamcommunity.com/sharedfiles/filedetails/?id=296831818 https://steamcommunity.com/sharedfiles/filedetails/?id=29683... where you can see its subscriber count (and my name cited as the originator)
- aardshark 10y agoIsn't Vexorian from South America? I've noticed he's often high up in the leaderboards in Google Code Jam.
- Tossrock 10y agoHmm, my understanding was that he was from Eastern Europe, but I could be wrong about that. I want to say it was in his location line on the wc3c forums for a while.
- Jaruzel 10y agoIf we're talking maps as code, then I have a few Quake2 maps out there bundled into some map packs, those are probably still getting some playtime somewhere... Oddly, one of the maps ended up being used by some guys for a academic paper they wrote on latency in multiplayer games: https://pdfs.semanticscholar.org/d72f/e6af66a73af303c75fd92f9b8ad321bc2d15.pdf https://pdfs.semanticscholar.org/d72f/e6af66a73af303c75fd92f... I also did some gfx stuff for Quake2 & 3 , but got a cease and desist letter from iD Software, so had to take them down - didn't stop it all ending up in many mods and pak files out there anyway. Finally, I wrote a MUD Server for Windows, complete with a GUI based world building toolset, which got placed onto a CD-ROM, without my consent, that shipped with a 'How to write multiplayer games' type reference book (and had a section of the book dedicated to it) - I never did manage to get any recompense for that... Now if only I'd bothered to finish coding and release all those great ideas I've had over the past 25 years...