2 ms·
Generally people buy more of things that cost less per unit and I expect this would apply to track miles just as much as it applies to , e.g., video games.
by Symmetry 11y ago
Generally people buy more of things that cost less per unit and I expect this would apply to track miles just as much as it applies to , e.g., video games.
- saalweachter 11y agoIt depends heavily on the product. Video games cost a certain amount to produce and then $0.25 to copy. A track requires a certain amount of iron or other raw materials; these raw materials are already being produced at scale. A certain amount of economy-of-scale can be gained on the track-specific overhead (amortize the cost of the track-factory, amortize the management/sales overhead) but there is a certain floor on the minimum cost for a unit of track, and that floor is much higher (relative to its base cost) than the cost of a video game.
- Symmetry 11y agoAll the facts you bring up are true but it doesn't make supply and demand less applicable to public works projects. Recently the Green Line Extension near me was partially abandoned because estimated costs to complete it had gone up from $2 billion to $3 billion. If the project had a reasonable (by international standards) price tag there's no way it would have been canceled even if the overrun had been 100%.