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I've seen this before but have always wondered how they made the bytecode part of the game. Did they have an editor or just plot things out on paper and then te
by reedlaw 10y ago
I've seen this before but have always wondered how they made the bytecode part of the game. Did they have an editor or just plot things out on paper and then test in the virtual machine?
- seba_dos1 10y agoI don't know about "Another World", but at least LucasArts had a compiler (written with Yacc and Lex) for their adventure games on SCUMM engine.
- reedlaw 10y agoWhat language did they write in? What kind of features does the language have? I'm curious how you would design such a language.
- salty-horse 10y agoSome internal LucasArts documents have recently been put online by Aric Wilmunder. Here's the official manual for SCUMM: http://wilmunder.com/Arics_World/Games_files/SCUMM%20Tutorial%200.1.pdf http://wilmunder.com/Arics_World/Games_files/SCUMM%20Tutoria... And the official tutorial: http://wilmunder.com/Arics_World/Games_files/SCUMM%20Tutorial%200.1.pdf http://wilmunder.com/Arics_World/Games_files/SCUMM%20Tutoria... There are several post-mortems about Maniac Mansion that go a bit into the creation of SCUMM: * https://www.youtube.com/watch?v=wNpjGvJwyL8 https://www.youtube.com/watch?v=wNpjGvJwyL8 * http://www.gdcvault.com/play/1014732/Classic-Game-Postmortem-MANIAC http://www.gdcvault.com/play/1014732/Classic-Game-Postmortem...
- reedlaw 10y agoI found details about the editor that Eric Chahi designed to make the game here: https://youtu.be/2PLLDpzwwUI?t=615 https://youtu.be/2PLLDpzwwUI?t=615