3 ms·
The point may have gotten lost in translation. I think the point here is that a lightweight game engine was used (written in LWJGL which is a wrapper for nativ
by pcr0 10y ago
The point may have gotten lost in translation.
I think the point here is that a lightweight game engine was used (written in LWJGL which is a wrapper for native graphics APIs), rather than something full blown like Unity/Cry/Unreal.