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I imagine the drivers could just support Vulkan, and the OS could provide a library that implements OpenGL and D3D on top of Vulkan. That way only one implement
by wtetzner 10y ago
I imagine the drivers could just support Vulkan, and the OS could provide a library that implements OpenGL and D3D on top of Vulkan. That way only one implementation of OpenGL would be needed, and it could live outside of the driver.
- tgb 10y agoGood point. That would be particularly neat if the OpenGL/D3D implementations became vendor-independent.