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If it "lost", why did Valve port their games to it & encourage others to port their stuff as well? Oh, also, pretty much all mobile gaming is OpenGL ES. Also t
by floatboth 10y ago
If it "lost", why did Valve port their games to it & encourage others to port their stuff as well?
Oh, also, pretty much all mobile gaming is OpenGL ES. Also there's WebGL!
- pjmlp 10y agoBecause they are afraid of being left out of Windows when everyone starts making use of Windows Store and they lose their STEAM margins. OpenGL ES on iOS is for compatibility purposes nowadays, as presented at WWDC 2015, all new features are on Metal. WebGL still under delivers on mobile devices, only the most expensive devices are able to render something without chocking. On the desktop is basically used for web site animations and 3D viewers, VRML style.
- shmerl 10y agoTo all the above - Vulkan is a next iteration of open API, not of MS lock-in. All this "lost" or not is irrelevant. Try using DX anywhere outside of MS systems, and then come back and propose using it if you succeed.