16 ms·
It's not hard at all - you buffer it and make the communications paths asynchronous. You allow dropped "packets" when necessary. I don't think you can enforce h
by ArkyBeagle 10y ago
It's not hard at all - you buffer it and make the communications paths asynchronous. You allow dropped "packets" when necessary. I don't think you can enforce hard realtime constraints across subsystems and expect anything but tears.
- Retric 10y agoBuffering is not such a great idea when your getting shot at.
- ArkyBeagle 10y agoI'm not talking about buffering that breaks a time line. I'm talking about buffering to deal with something that can be modelled as essentially clock uncertainty.