3 ms·
I guess if you demand a lot of interaction between almost all systems, it's harder to ensure high levels of independence.
by Gravityloss 11y ago
I guess if you demand a lot of interaction between almost all systems, it's harder to ensure high levels of independence.
- arca_vorago 11y agoWelcome to the perils of globalism...
- mlvljr 11y agoComing to those less-developed on the wings of F-35s! :)
- ArkyBeagle 11y agoIt's not hard at all - you buffer it and make the communications paths asynchronous. You allow dropped "packets" when necessary. I don't think you can enforce hard realtime constraints across subsystems and expect anything but tears.
- Retric 11y agoBuffering is not such a great idea when your getting shot at.
- ArkyBeagle 10y agoI'm not talking about buffering that breaks a time line. I'm talking about buffering to deal with something that can be modelled as essentially clock uncertainty.