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Instead of discrete concepts of "Information Age" --> "Experience Age", I think it makes more sense to reframe it as a continuum from asynchronous&text --> rea
by jasode 10y ago
Instead of discrete concepts of "Information Age" --> "Experience Age", I think it makes more sense to reframe it as a continuum from asynchronous&text --> realtime&media. What's happening now with network higher bandwidth virtual reality is a continuation of "social networking" that's been happening since people exchanged letters via horses and ships.
Yesterday's communication was more symbols (text, emoticons, status) and more asynchronous (mailing letters, email, Usenet, BBS systems, etc).
Today's sharing is richer media... someone wears a GoPro while surfing, hiking, etc to record 4k hidef video... and less asynchronous, the hiker uploads it to YouTube within the hour.
Tomorrow, it would be 4k/8k 360 3D VR video streamed in realtime.
Both dimensions of text-vs--media and asycnhronous-vs-realtime can evolve independently.... AOL AIM chat is realtime but it's low fidelity text. IMAX 4k 3D video is hi fidelity, but sharing it is asynchronous (via movie theaters, BluRay, or NetFlix)
What the author calls "experience age" is those dimensions converging towards both richer media + realtime sharing.