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As far as I remember the "virtual" hype of the 90s was more about the concept of virtual worlds, cyberspace and having experiences online. I think that part has
by uola 10y ago
As far as I remember the "virtual" hype of the 90s was more about the concept of virtual worlds, cyberspace and having experiences online. I think that part has become true in things like WoW and Minecraft. VR as a technology is still not mainstream, but has always existed in form of simulators and other niche products. I don't think anyone should have expected that to come sooner, because the technology just wasn't ready (cheap) yet. It still isn't in some ways. I goes back to my earlier point, people imagine things one way, but we get something else that is practical at the time. Doesn't mean it didn't happen though.