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Second Life wasn't the ancestor, so much as a dead-end descendant of a common ancestor, Ultima Online, and Meridian 59 before it. Ultima Online itself was devel
by philipov 10y ago
Second Life wasn't the ancestor, so much as a dead-end descendant of a common ancestor, Ultima Online, and Meridian 59 before it. Ultima Online itself was developed to sate a demand for graphical versions of MUDs, which can be said to be the ancestor to the MMORPG genre.
- eropple 10y agoI'd say that Second Life is more of a descendant of MUSH/MOO/MUX than of Ultima Online/Meridian 59.
- elif 10y agoi second the UO association because of the concept of virtual real estate. In UO housing was a large aspect, regulated with an ownership system, which made the entire world nuanced and relevant. Beyond second-life, I have not seen that level of world-building in any game. Even Minecraft on a server with block area ownership is not the same, as you typically just end up with an endless landscape of art pieces, rather than a functional user-created environment.
- eropple 10y agoBefore UO came out, MUSHes had exactly that (with object/room ownership and @quota to constrain what you can build at any given point). Nothing is ever new, of course. =)
- philipov 10y agoThat's pretty much what EVE Online is. Most of the galaxy belongs to player-owned corporate alliances, who build infrastructure such as space stations and outposts.