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Yet, how many billions have MMOs made? The hype was right (well, hype often prevents good discussions), the implementation was wrong.
by uola 10y ago
Yet, how many billions have MMOs made? The hype was right (well, hype often prevents good discussions), the implementation was wrong.
- saalweachter 10y agoForgive me if I've been using WoW wrong all these years, but do people interact with each other using the 3d first-person components? When used as a communications platform, it's a text/voice communication system with an unrelated 3d game you can play to keep from getting bored.
- uola 10y agoMore in the way that we assumed that "people like to communicate", so we built something that looked like the real world. But what people really want to do is share experiences and talk about that, which is why everything from sports to bars exist. People probably don't "communicate" as such in WoW (while I'm sure it happens), but they don't in the real world either.
- deleted 10y ago[deleted]
- icebraining 10y agoMMOs already existed, the hype was about 3D chatrooms and such. In any case, as much a success as they are, WoW at its peak still had less than half the users of Orkut, let alone Whatsapp or Facebook. It's relatively niche compared to the expectations.
- uola 10y agoHabbo, even though it has an enormous churn rate since it mostly attract teens, is still one of the most successful communities out there. It just that now these things are commonplace so it's not very exciting anymore. https://en.wikipedia.org/wiki/List_of_virtual_communities_with_more_than_1_million_users https://en.wikipedia.org/wiki/List_of_virtual_communities_wi...
- icebraining 10y agoAccording to its wiki page, Habbo has ~5 million monthly uniques. HN has 3. Reddit has 227. Habbo has many registrations because of the churn rate you mentioned and that it's been around for 16 years, but it's not that big. And it certainly doesn't make billions.