3 ms·
Regarding the comparisons with Atom, can I take the opportunity to ask if anyone from ST could expand on their answer here[0] as how they go about making a cust
by marcosscriven 10y ago
Regarding the comparisons with Atom, can I take the opportunity to ask if anyone from ST could expand on their answer here[0] as how they go about making a custom OpenGL interface?
Do they use GLEW? Skia? How do they ensure anti-aliasing is done right?
[0] https://news.ycombinator.com/item?id=2822114 https://news.ycombinator.com/item?id=2822114
- jskinner 10y agoSublime Text 1 used OpenGL (1.1 only, hence no GLEW) and Direct3D, while 2 and 3 are mostly software only. While Sublime Text 2 and 3 do use Skia, only a tiny fraction of its functionality is actually used, just for rasterizing lines and blitting images. Font rendering is done by using the underlying platform APIs to do the glyph rasterisation.
- marcosscriven 10y agoWow, thanks for responding! Very impressive work.
- billforsternz 10y agoIt seems Jon comments on hacker news about once a year. So you win the hacker news lottery!