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No, Ubisoft may still be right. It's quite common to spread your checks throughout gameplay. For example, there were actually several copy protection checks in
by NateLawson 17y ago
No, Ubisoft may still be right. It's quite common to spread your checks throughout gameplay. For example, there were actually several copy protection checks in the old Karateka game. One triggered later in the level and made the eagle unbeatable. This caused the cracker group to have to re-release it.
This kind of in-game check led to the practice of cracking "100%". This means the cracker played the entire game through and verified everything worked properly. They'd often add "trainers" (eternal life patches) to make this process go quicker.
With a fully online system as Ubisoft claimed to have, you can just store the level code/data on the server. In this case, EVERY crack will be limited as you can always download new protection code with level N+1. It remains to be seen how well they adopted this approach to updating their protection, but you can see it work in fully online games like WoW.
We designed the Blu-ray protection scheme to have the same renewable property, it's just that the disc itself is the transport channel since your player is not guaranteed to be online. A PC-only environment can make that kind of requirement, and an online-only system is easier to protect.
- migpwr 17y agoSimilar protection schemes existed with old dongle protected programs as well. Some were made nearly uncrackable because of how many checks were littered throughout the app. Most crackers wouldn't bother with patching every single location within the application and gave up on it.
- eneveu 17y agoYes. A few days ago, an interesting article on this very subject was (re-)posted on HN (written in 2001!): http://news.ycombinator.com/item?id=1156481 http://news.ycombinator.com/item?id=1156481 http://www.gamasutra.com/view/feature/3030/keeping_the_pirates_at_bay.php?print=1 http://www.gamasutra.com/view/feature/3030/keeping_the_pirat...
- JamesD 17y agoA bit off-topic, but as you mentioned it: Did you expect Blu-Ray to be broken any faster/slower than it has been (even if only by SlySoft rather than publically)? Having PC software players seems like the weak point to me; they'll always be analysed far more quickly than the turnaround time for key revocation/distribution/version updates.