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Isn't the author essentially proposing using octrees [1] or similar, which I think is a standard approach at least for ray tracing? [1] https://en.wikipedia.or
by tgb 11y ago
Isn't the author essentially proposing using octrees [1] or similar, which I think is a standard approach at least for ray tracing?
[1] https://en.wikipedia.org/wiki/Octree https://en.wikipedia.org/wiki/Octree
Edit: ah, I see the proposal is to compile specific shaders for different regions of the screen based off octree-like data.