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The problem they think they need to solve is usually not the problem that needs to be solved. Hence the 5X (or more) to reveal the actual problem to solve. I t
by JakeAl 10y ago
The problem they think they need to solve is usually not the problem that needs to be solved. Hence the 5X (or more) to reveal the actual problem to solve.
I think this really old article addresses it better. It's self-explanatory.
Managing Complex Design Projects (1995)
http://www.dubberly.com/articles/managing-complex-design-projects.html http://www.dubberly.com/articles/managing-complex-design-pro...
- collyw 10y agoI just read through that. Asking questions and planning up front? Documentation before code? Thats so waterfall. (And it works quite well for some projects). Certainly having a problem that isn't clearly defined is a good way build something that doesn't solve the problem well.