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> So, it wasn't surprising to me to learn that the Grand Masters are Grand Masters because of their memorization of opening sequences, the depth of that memoriz
by komaromy 10y ago
> So, it wasn't surprising to me to learn that the Grand Masters are Grand Masters because of their memorization of opening sequences, the depth of that memorization, and when to use which variation.
This is not true. Opening knowledge is a common deciding factor in games between GMs, but that's only because they're already so good at everything else. A low GM actually probably has a smaller skill margin over other players in terms of openings than in other areas of the game: as someone that's arguably a decent amateur (~2200 USCF) and has played against several GMs, I would prefer my chances in a game where we both have our opening knowledge versus one where neither of us has opening knowledge.
- atoponce 10y agoYes that's true. GMs are GMs, because they have full and complete mastery of the game- opening, middle, and ending. But that mastery is disproportionate, which is what I was trying to say (and didn't do that great of a job). You might be able to play a mad middle and end game, but if you didn't open strongly, your game could already be decided. To pinpoint my gripe with chess, a single tactical error in your opening game can be unrecoverable, and the deciding factor on losing your game. It's too precise. Whereas with some other abstract strategy games, such as Go, you might make a strategical error, but the game might be more forgiving, where you can heal from your mistakes. Of course, weak players should lose to strong players, regardless of game. I just wish chess didn't depend so strongly on defining a strong player by who has more opening variations memorized.
- Scarblac 10y agoAn error anywhere during the game can be unrecoverable, that's why it's an error. The opening isn't special, in fact I'm sure an error in the ending is more likely to lead to a loss. Chess strength _doesn't_ depend strongly on memorization. GMs are often content to take an equal position against IMs and then just outplay them in the rest of the game. At top top level, they do spend a huge amount of time on opening research, but that is because they can. They can work full time, they know who their opponents are going to be, they have engines and seconds. You can use those resources on concrete analysis of positions that might occur, but not as easily on expanding your generic middlegame knowledge. It doesn't apply to normal GMs.
- atoponce 10y ago> An error anywhere during the game can be unrecoverable, that's why it's an error. The opening isn't special, in fact I'm sure an error in the ending is more likely to lead to a loss. Agreed, but a tactical error in the opening is replicated and multiplied throughout the game. if I'm going to criticize it as an abstract strategy game, it's too sensitive in that regard. Yes, an error is an error, that's why they're called as such. In chess, opening errors have much more drastic consequences, depending on the error, than say Go, where you have more opportunity to recover from the error. An opening tactical error can spell doom for your middle game and end game (as analyzed by chess commentators, instructors, books, videos, etc.). Outside of amateur casual play, you must play a stronger opening game than your opponent, if you want any hopes of winning. Even if your mid and end games are stronger, if you make a tactical opening error, you may never get the opportunity to play that genius finale, because you'll never get the opportunity to recover. Openings have to be damn-near perfect when playing seriously. That's what bothers me.
- Scarblac 10y agoIt's just not true. Even at top level, many games are won from an equal or slightly worse position after the opening, heck Carlsen is famous for it and he's #1 by a huge margin. Saying that you must have a stronger opening than your opponent to win is not true at any level.
- atoponce 10y agoThat's because the opening is 17 moves deep when the error is made. You're entering mid game at that point. Ruy Lopez, Queen's Gambit, Sicilian, Dutch, and King's Indian defenses, Stonewall, others, are generally preferred, because of their strengths. But if you're not familiar with them 17 moves deep, and several of their variations, you're screwed. There's a reason why you have "Encyclopaedia of Chess Openings"- it's the disproportionate strength of chess.
- komaromy 10y agoYou only get into those situations if you choose to follow theory, which is not necessary. There are myriad sidelines that are adequate outside of the very top level and will give you a playable middlegame with little to no theoretical knowledge. For example: as White, you can play 1. g3, 1. b3 or a reversed Queen's Indian and get by with zero concrete knowledge. As Black it's a little more involved but 1... d6 and 2... e5 takes about thirty minutes of research and you can play anyone under 2400.