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I played chess religiously as a kid. I attended chess clubs, went to private tutoring, and completed in U.S. Chess Federation tournaments. I even have a few tro
by atoponce 10y ago
I played chess religiously as a kid. I attended chess clubs, went to private tutoring, and completed in U.S. Chess Federation tournaments. I even have a few trophies in my room that I'm still proud of.
Some time in high school, while studying openings and their variations, I was curious if computers would ever beat the great Grand Masters regularly and consistently. It seemed to me that the key to this success would be a full comprehension of knowing which opening to start with, how to respond to your oponent's opening, and how deeply that opening variation was memorized.
So, it wasn't surprising to me to learn that the Grand Masters are Grand Masters because of their memorization of opening sequences, the depth of that memorization, and when to use which variation.
Then while studying old games played by the masters, I saw a trend that disturbed me: more and more, Grand Master games were ending in draws. I recall reading an article recently that more than 50% of said games are draws.
This bothers me for two reasons: first, that the game is designed so poorly, that draws can occur as frequently as they do. But, more disturbing, is knowing that they are ending in draws because of a mastery on the opening game.
I am no longer a chess proponent, and won't play it when asked (although that might change if my daughter wants to learn). The only chess I will play is Chess960, by Robert Fischer, where the back row is randomized to 1 of 960 possible starting positions. This way, the game is less sensitive to opening sequence memorization, but on more on basic tactical strategy, such as control of the center board, when to pull out your queen, and how knights can compliment bishops.
Now, I'm a large advocate of Go. The game is much more strategy based and less memorization (although there are a good amount of tsumego and joseki that should be memorized, and you should know opening theory). But, due to the size of the board, the games are considerably different, and it is less sensitive to tactics. Thus, draws occur mostly based on evenly matched strategies, and less on cognitive capacity.
Another game I am enjoying is the currently developed Tak by James Ernest (http://tinyurl.com/takgameks http://tinyurl.com/takgameks (link to Kickstarter campaign (I'm not a paid schill, I just enjoy the game))). A simpler game than chess and go to explain, yet deep with strategy, and new enough, that patterns and sequences are still being studied.
Don't get me wrong. Chess is entertaining. I am glad there are people that enjoy it, teach it, and play it. It's just no longer for me. Again, unless the game is Chess960.
- komaromy 10y ago> So, it wasn't surprising to me to learn that the Grand Masters are Grand Masters because of their memorization of opening sequences, the depth of that memorization, and when to use which variation. This is not true. Opening knowledge is a common deciding factor in games between GMs, but that's only because they're already so good at everything else. A low GM actually probably has a smaller skill margin over other players in terms of openings than in other areas of the game: as someone that's arguably a decent amateur (~2200 USCF) and has played against several GMs, I would prefer my chances in a game where we both have our opening knowledge versus one where neither of us has opening knowledge.
- atoponce 10y agoYes that's true. GMs are GMs, because they have full and complete mastery of the game- opening, middle, and ending. But that mastery is disproportionate, which is what I was trying to say (and didn't do that great of a job). You might be able to play a mad middle and end game, but if you didn't open strongly, your game could already be decided. To pinpoint my gripe with chess, a single tactical error in your opening game can be unrecoverable, and the deciding factor on losing your game. It's too precise. Whereas with some other abstract strategy games, such as Go, you might make a strategical error, but the game might be more forgiving, where you can heal from your mistakes. Of course, weak players should lose to strong players, regardless of game. I just wish chess didn't depend so strongly on defining a strong player by who has more opening variations memorized.
- Scarblac 10y agoAn error anywhere during the game can be unrecoverable, that's why it's an error. The opening isn't special, in fact I'm sure an error in the ending is more likely to lead to a loss. Chess strength _doesn't_ depend strongly on memorization. GMs are often content to take an equal position against IMs and then just outplay them in the rest of the game. At top top level, they do spend a huge amount of time on opening research, but that is because they can. They can work full time, they know who their opponents are going to be, they have engines and seconds. You can use those resources on concrete analysis of positions that might occur, but not as easily on expanding your generic middlegame knowledge. It doesn't apply to normal GMs.