3 ms·
Actually...that might be changing on GCN. Check out Graham Wihlidal's presentation from this past GDC. Advocates some benefits of de-interleaved VBs http://www
by robbies 10y ago
Actually...that might be changing on GCN. Check out Graham Wihlidal's presentation from this past GDC. Advocates some benefits of de-interleaved VBs
http://www.wihlidal.ca/Presentations/GDC_2016_Compute.pdf http://www.wihlidal.ca/Presentations/GDC_2016_Compute.pdf
- pandaman 10y agoIt might, but most likely it won't: splitting position data from the rest of vertex had been around since, at least, PS3 (for the similar reasons of culling prims) and yet how many games have done the Edge's tri-culling in that generation? And even if you go ahead and split off position the rest of the vertex is still better be interleaved.