4 ms·
I strongly agree with the Inkscape/GIMP bullet point. In fact I'd say Inkscape/GIMP/Scribus/Blender and I'm probably missing some other tools. It's really a sha
by kriro 10y ago
I strongly agree with the Inkscape/GIMP bullet point. In fact I'd say Inkscape/GIMP/Scribus/Blender and I'm probably missing some other tools. It's really a shame how focused design classes are on proprietary software. I've heard the sentence "don't use Blender, it will hurt your chances of employment" a lot and "clashed" with some of the professors here.
I think there needs to be a strong "not Adobe" toolkit and probably something similar for music and film (Blender is good for film actually). Those are creative and content oriented fields that often get overlooked by us programmers but there's so many young folks that need/want good and free tools to express their creativity.
[it doesn't help that digital drawing oards and the like often don't work with Linux so maybe some more hardware as well]
Similar to the TOR point you made, maybe it's not the projects that need the money (eventhough I'd say if in doubt give it to them). More tutorials that focus on the free tools would help a lot in that field. You can actually drive adoption by having better tutorials. If my first 10 hits when I search for "draw comic book character" all lead to Inkscape and not Illustrator tutorials that's a nice win.