4 ms·
I'd assume it's because higher resolutions would offer an advantage due to simply having more pixels to aim at, and possibly higher FOV if you're using a widesc
by lewisl9029 10y ago
I'd assume it's because higher resolutions would offer an advantage due to simply having more pixels to aim at, and possibly higher FOV if you're using a widescreen resolution.
- dcl 10y agoThe player hitbox's aren't defined by what the player can see though right? So having those chunkier pixels will be less representative of what your bullets will actually hit no? Back in the CS < 1.3 days everyone used 640x480 but I never really understood why.
- raihansaputra 10y agoit's not what your bullet hits, but how easy for the eyes to recognise that your crosshair is already aiming the right pixels. some players even use a stretched display mode (4:3 render displayed fully on 16:9 monitors) to further use this advantage.