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Hopefully they'll stop focusing on converstional UI, as it's wildly innefficient. I'd much rather interact visually and spatially. I'll give these guys the ben
by miguelrochefort 11y ago
Hopefully they'll stop focusing on converstional UI, as it's wildly innefficient. I'd much rather interact visually and spatially.
I'll give these guys the benefit of the doubt, but it seems like all of these businesses miss the big picture and try to emulate the way humans communicate. In trying to deal with the UI fragmentation problem, they're greatly decreasing the user experience. We don't need a chat bot, we need an app that does everything, where the GUI is the language.
I don't want to describe a location verbally, I want to point to it in a map. Most of the time, I don't know what I precisely want, and prefer to browse options rather than have a tedious conversation.
There is no doubt in my mind that the UI of the future will be more like Akinator/Tinder (Yes/Maybe/No) than English.
All the pieces already exist. All we need is some interface over a knowledge graph. Why don't people see this?
- mwfunk 11y agoAgreed 100%. I felt the same way 10 years ago when people would always bring up the Minority Report UI as some sort of holy grail we should all be working towards. It looks cool (or demos well, in the case of conversational UIs), but outside of a few very specific use cases it would be horribly inefficient to use all the time. Conversational UIs almost seem like the ultimate form of skeuomorphism to me- it's only an illusion that it works like something from the non-computer world that you're already familiar with (talking to another person, in this case), but the reality is something far more complicated and far less robust than it leads you to believe.
- meric 11y agoYes, I think for a conversational UI to work, it needs to be aware of the human world - like JARVIS from Iron Man.
- agumonkey 11y agoCommunication is subtle, and most post 2000s computer inspired attempts are very bad. I need most spatial, with a bit of tactile, visual and audio cues / feedback. Nowadays it's very much vision centered, high latency / focus (need to pay attention to the screen, and your movements). Bad.