4 ms·
I've designed other games, but not many other good games. Mostly I invent mechanical puzzles. Ambition and Ludic are oddball concepts which inherently can't ev
by bramcohen 17y ago
I've designed other games, but not many other good games. Mostly I invent mechanical puzzles.
Ambition and Ludic are oddball concepts which inherently can't ever get mainstream appeal. I try to make things with much more widespread appeal.
- pw0ncakes 17y agoAmbition and Ludic are oddball concepts which inherently can't ever get mainstream appeal. Interesting. Explain. It's very cool to talk to someone who has heard of these games. I think this may true of Ludic, since it effectively uses a function as a game object (it's a card game that steps into higher-order function territory). What about Ambition? On the surface, it just seems like a somewhat more complicated than average trick-taking game.
- bramcohen 17y agoAmbition I had to look up, Ludic I already knew. The short explanation is that both of them have way too much potential for collusion, malicious or not, to really work as serious tournament games.
- pw0ncakes 17y agoLudic is more of a concept game. How would collusion work in Ambition? I tend to agree that neither would make a good tournament game. Ludic for the reason stated above; if you're going to introduce something "second-order" as a game variable, you need to contain it. Ambition because it's a 4-player game without teams, and most of the tournament games tend to be either 2-party (Chess, Go, or Bridge, the latter being a contest between two teams) or have a 1-vs.-N flavor like Poker. Ambition seems to have the Puerto Rico property of being very solid against certain kinds of annoying luck, but having a strong table-position element.