3 ms·
It's a stretch to say that GLSL shaders are broken, since they are functional and every OpenGL application uses them, but it's hard to say that they are impleme
by xigency 10y ago
It's a stretch to say that GLSL shaders are broken, since they are functional and every OpenGL application uses them, but it's hard to say that they are implemented in a logical way as they are now, especially at a topical glance.