3 ms·
You would need to do on the fly reprogramming which is slow. The game designer would have to be intimately familiar w the fpga architecture and the game softwar
by aswanson 17y ago
You would need to do on the fly reprogramming which is slow. The game designer would have to be intimately familiar w the fpga architecture and the game software complexity would increase ridiculously. Fpga density cannot rival dedicated gpu gate density for dedicated rasterizing, etc. I doubt performance would improve at all. Game computations are dominated by what gpus are built for.