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I have been developing odd-ball physics apps (ThreeBody, Geodesic Asteroids most recently). I'd say I put in about 10 hrs/week => 520/yr. Last year my revenue
by musgravepeter 10y ago
I have been developing odd-ball physics apps (ThreeBody, Geodesic Asteroids most recently).
I'd say I put in about 10 hrs/week => 520/yr.
Last year my revenues were up 400% (to $88) with expenses of about $400 (apple developer fee, web host, test device, couple of books) - so a loss of about $300.
Time/revenue = 88/520 = $0.17/hr
- GFischer 10y agoGood to see I'm not the only one losing money :P I'm in the same ballpark of time and losses. I'm selling a WebRTC-based video chat solution (pretty much vanilla at the moment), which we wanted to turn into a bigger platform. Earnings should be a bit higher though (they're going to be $ 500 / year if I keep the customers because it's a SAAS model), but they come nowhere close to covering the time invested - and I still have a LOT of basic stuff to implement. Let's say Time/Revenue: 500/600 = $0.83/hr