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Ask HN: (Devoted time):(revenue) ratio for side project
What are (devoted time):(revenue) ratio for your side projects?
- LoSboccacc 10y agoInfinite. Can't make many things public nor open source either because nda, non competes or because I didn't ever put them past "it could work" phase. Mostly the latter to be honest. Figuring solutions is so much more interesting that working out kinks and corner cases
- safeharbourio 10y agoI'd say fairly good, first side project, so no other to compare to. Also an invaluable source of experience.
- musgravepeter 10y agoI have been developing odd-ball physics apps (ThreeBody, Geodesic Asteroids most recently). I'd say I put in about 10 hrs/week => 520/yr. Last year my revenues were up 400% (to $88) with expenses of about $400 (apple developer fee, web host, test device, couple of books) - so a loss of about $300. Time/revenue = 88/520 = $0.17/hr
- GFischer 10y agoGood to see I'm not the only one losing money :P I'm in the same ballpark of time and losses. I'm selling a WebRTC-based video chat solution (pretty much vanilla at the moment), which we wanted to turn into a bigger platform. Earnings should be a bit higher though (they're going to be $ 500 / year if I keep the customers because it's a SAAS model), but they come nowhere close to covering the time invested - and I still have a LOT of basic stuff to implement. Let's say Time/Revenue: 500/600 = $0.83/hr
- cheez 10y agoUntil the last few months, the ratio was stupendous: ~$300/hr I've been working on upgrading the technology and business model. It's a risk and I think I'll fail...
- GFischer 10y agoWhat are you working on? Hopefully learning a new technology is worth the investment?
- cheez 10y agoJust boring enterprise software. Yes, the new technology makes me more valuable in the job market but other than that, I think I'm just getting old as I see choice of technology as bikeshedding these days.
- GFischer 10y agoAmen to that, but unfortunately if you want to stay employable as a dev, you have to :( .
- samfisher83 10y ago5hrs month: 0 revenue.
- adzeds 10y agoI have a project that I now maintain on just 2 hours a week... But I worked on it for 4 weeks, 10 hours a week... So that is 136hr/y. Revenue for the past 12 months is £26,500 26500/136 = £195ph
- desfan 10y agoI have an Android and iOS game that took me around 125h to do (including learning time). In the last 12 months it made around $25000, so about $200 per hour. I'm not counting with time spent maintaining the game, but it should come to about 2~4h/week in the last year or so.
- TimeWaster 10y agoWhat game is it? if you don't mind sharing
- shivakaush 10y agois it Line? https://play.google.com/store/apps/details?id=com.nmssoftware.line.android https://play.google.com/store/apps/details?id=com.nmssoftwar...