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A third party solution would be as hard, or harder, than developing an in-house solution. The challenge is setting up the interactions between all gameplay elem
by badloginagain 10y ago
A third party solution would be as hard, or harder, than developing an in-house solution. The challenge is setting up the interactions between all gameplay elements- it's going to very unique to each game.
The amount you'd need to abstract to make it reusable for other developers would make it nearly useless.