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> but I've never seen them actually used on anything but the simplest data structures and algorithms Take a look at a typical performance-oriented GPU coding,
by sklogic 10y ago
> but I've never seen them actually used on anything but the simplest data structures and algorithms
Take a look at a typical performance-oriented GPU coding, cache is the major analysis parameter there. Data structures are mostly 2D and 1D arrays, but they may be scrambled in a very complex way, and the algorithms are arbitrarily complex.
- catnaroek 10y agoThanks for the pointer. Will have a look.