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Ray tracing is great, metropolis flavour particularly. But you need an artistic sense to create complex and rewarding scene geometry, whether it's static or ani
by theoh 11y ago
Ray tracing is great, metropolis flavour particularly. But you need an artistic sense to create complex and rewarding scene geometry, whether it's static or animated. I spent years obsessing over CS when the experience that actually drew me into the graphics field in the first place must have been the result of someone's artistic judgement, passed through a conceptually very simple bit of software (this is the 90s I'm talking about) which really just projected geometry into the screen.
(Oliver Deussen's work on rendering plants and other natural phenomena is an example of the kind of CS technique necessary to create geometry for any rendering process.)