4 ms·
Can you discuss your approach to game design and development? Do you use well-known game libraries for a lot of the game mechanics or do you roll your own? How
by pcestrada 17y ago
Can you discuss your approach to game design and development? Do you use well-known game libraries for a lot of the game mechanics or do you roll your own?
How did you go about populating the game world? Did you create your own game editor?
Great game!
- windsurfer 17y agoI used Flixel. I had to add a lot to get most of the game mechanics in a reasonable way. Flixel provides the basic platforming phyiscs, but I had to add things like variable jumps, dialog screens, pickups, enemies, inventory, etc. The world is actually a collection of text files in a format Flixel uses to make the basic physics. Each level has three files: background, widgets, and enemies. I modified the file parser so I could spawn enemies, doors, and triggers easily. We used a free level editor to make the text files.