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> It's like every big mobile game studio is designing off the same playbook They, in fact, are. Every one of those trends serve a specific purpose or were high
by Vaskivo 10y ago
> It's like every big mobile game studio is designing off the same playbook
They, in fact, are.
Every one of those trends serve a specific purpose or were highly studied to provided the "best" outcome.
I.E - Energy forbids you to explore the whole game in a couple of days (unless you pay) and plays with your min-maxing head to return to the game several times a day (you energy usually takes 4 to 6 hours to fully replenish)
- edgarweto 10y agoThey've probably read this book: http://www.amazon.com/Mobile-Social-Game-Design-Monetization/dp/1466598689 http://www.amazon.com/Mobile-Social-Game-Design-Monetization... I did, but I try to do games that I like to play, trying to minimize obstacles for the players. This doesn't mean that the book should be burned; it has some great articles on how to improve usability or minimize friction.