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Ugh, in-app purchases are the worst thing to ever happen to the game industry. Unfortunately there are two types of IAPs: 1. Extra content (eg extra decks in A
by cletus 11y ago
Ugh, in-app purchases are the worst thing to ever happen to the game industry. Unfortunately there are two types of IAPs:
1. Extra content (eg extra decks in Agricola, more levels, etc)
2. Pay-to-win purchases.
And there's really no way to distinguish between (1) and (2). I loathe (2) but (1) is where all the money is. The market has (sadly) spoken on this one. :(
Ya know, it just occurred to me that paying to win has precedent. The old arcade machines used to let you keep playing by inserting more money. Or some of them did anyway. This is analogous.
I've stopped even looking at new games. I just keep playing Bejeweled HD (Diamond Mine).
- edgarweto 11y agoSome game apps are truly frustrating, specially those with plenty of ads. It seems that market has devoted to 'candy-crush' or 'dress your pony' games. But then you can stumble upon games like 'Monument Valley' or simply '2048'. I create html5 puzzles and I am truly interested in what kind of games people are interested (in puzzle genre). When it comes to monetization, I'm trying with rewarded-donation with patreon, but it seems there is no good solution, even with free to play games!