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When the whole mobile/app thing began with Java ME, I thought their prices would be within $10-$25 because programmers would not have to sell physical copies an
by dragonbonheur 11y ago
When the whole mobile/app thing began with Java ME, I thought their prices would be within $10-$25 because programmers would not have to sell physical copies anymore and along came Apple selling mobile software more at $0.99-$5 and even at $5 people think software is too expensive compared to the $40+ they were paying for console games or other programs.
This aggressive dilution of the monetary value of software is what I think contributed the most to the loss of gameplay quality and the near-criminal, constantly-nagging-for-payments-and-ad-views behavior of app publishers today.
Mobile software should have been sold more like shareware used to be sold - free demos with limited functionality -$5 onwards for complete versions.
But now it is too late, the dilution of value of mobile software has only benefited app store owners.
- pjmlp 11y agoSame thing on the desktop. Software development outside of the desktop and enterprise space is only sustainable via services/books/consulting, because no one is paying for software if they can get it for free.
- nibs 11y agoOur customers are annoyed by the concept of spending $1-2k/person on licenses but have no problem with $150-200/hour billing rates, half the time of which is spent showing them how to do things for the nth time. People are funny like that. Not the worst deal from a business perspective but frustrating from an idealistic tech progress one.