3 ms·
It's a tangible thing. People STILL have issues paying for something that isn't physically in their hands.
by overcast 11y ago
It's a tangible thing. People STILL have issues paying for something that isn't physically in their hands.
- dilap 11y agoNah, I don't think it's that -- people spend crazy amounts of $ for non-tangible assets in F2P games.
- ferbivore 11y agoI don't think you're talking about the same subset of people here.
- dilap 11y agowhat, people who use browsers and play games? there's got to be a pretty big overlap :) (though it's true that a large fraction of the people that play f2p games don't pay at all.) i know for me personally, one reason i've been reluctant to pay for software is just that they paying-for-software experience has been so terrible -- you have to clumsily reenter your payment information, you get emailed, sometimes slowly, a registration code, which you inevitably lose and breaks your software when you have to reinstall on a new computer, etc.
- fleitz 11y agoI have no idea what it is, I catch myself doing it too. I ask myself why am I not just paying for this instead of building it / doing with out? Whenever I think rationally I almost always opt to buy software vs make it myself.