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These are really hard to understand without some associated images or videos.
by bradhe 11y ago
These are really hard to understand without some associated images or videos.
- bigiain 11y agoI guess it depends on who the intended audience is - I doubt too many people who follow Oculus' developer blog weren't immediately picturing all of the flaws he describes while reading that. I'm only a dilettante in 3D VR, but I didn't need any images/videos to understand exactly what he was describing. I suspect Carmack was going for information density for people who'd understand here, rather than "3D VR games dev errors 101 for beginners", and he's pretty good at writing for his audience.