3 ms·
This works great for proper RTS games because the steps are usually pretty lengthy (in game terms, like around 200ms) and the way the game genre typically works
by SolarNet 10y ago
This works great for proper RTS games because the steps are usually pretty lengthy (in game terms, like around 200ms) and the way the game genre typically works means relatively little prediction or complicated simulation design are needed to make even huge steps feel responsive.