3 ms·
>UO had rubberbanding rampant Only if you had high latency and tried to move somewhere you couldn't actually move. >If speed/warp hacks are a problem, it's no
by MustardTiger 10y ago
>UO had rubberbanding rampant
Only if you had high latency and tried to move somewhere you couldn't actually move.
>If speed/warp hacks are a problem, it's not because the developers that use client-set-movement aren't able to fix it, it's because they don't care.
That's precisely what I said. Obviously they can fix it, since it was fixed before they started development. They did it wrong and don't care.
- daemin 10y agoYep, I was playing it from Australia on dialup, had about a 200+ms ping. What ended up happening is my character would be running in the wilderness, then after a few seconds it would snap back because I hit the side of a house/castle.