3 ms·
Because it's very expensive to run almost everything server side, it's not the incompetence of the devs it's just about costs.
by Thaxll 11y ago
Because it's very expensive to run almost everything server side, it's not the incompetence of the devs it's just about costs.
- MustardTiger 11y agoNo it is not, as I said many games do it correctly. It is a very simple distance check, you can perform millions per second on cheap commodity hardware.
- Thaxll 11y agoSo why do you think most games use p2p?
- clevernickname 11y agoMost games use P2P because it's a hell of a lot cheaper to run 1 or 2 servers for matchmaking and offload all of the simulation and network cost to the players, rather than hundreds or thousands of dedicated servers, and because their developers were focused on consoles where cheating is much more difficult. If you're already using dedicated servers for whatever reason, though, the computational cost of strictness with player input is not so great in the grand scheme of things.