3 ms·
>> probably in assembly >> wondering why it doesn't work now Assembly is instruction-by-instruction, line-by-line. Not that C++ is by nature an unstable lang
by lostgame 11y ago
>> probably in assembly
>> wondering why it doesn't work now
Assembly is instruction-by-instruction, line-by-line.
Not that C++ is by nature an unstable language, but I'm sure the margin of error is higher by nature simply by not using ASM.
Please, correct me if I'm wrong.
I've often thought it programmers could be less afraid to code in ASM we would see the most incredible things on something like a PS4.
Of course, that's impractical as all hell due to millions of lines of code turning into a billion or whatever.
I used to use ASM all the time for Sega Genesis/GBA home-brew and what-not. I kind of actually miss it. :3