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Your assumption is that they only help accuracy. Instead they can allow you to visually hide important UX elements and yet keep them discoverable. I'll have to
by Natanael_L 11y ago
Your assumption is that they only help accuracy. Instead they can allow you to visually hide important UX elements and yet keep them discoverable.
I'll have to think a bit longer to come up with good examples.
Edit: non-scrolling swipe gestures are where this is the most valuable.
Improved Google Photos app image selection: a hard press would start selection, and as you continously to drag to select it would provide tactile feedback for where the image borders are, making accidental selection less likely and quicker to detect. Selection would stop on release (to make scrolling easy). Hard press and swipe again to continue the selection.
- galistoca 11y agoIf you trace this thread all the way back to its root, the guy said having tactile feedback will solve the problem of not being able to type without looking, and I said I have tried and it doesn't. Of course there are many ways tactile feedback can improve experience. But in any case, I don't think it's a significant change. Even if you could do all you mentioned it's just an incremental innovation. When iPhone first came out it changed everything by getting rid of physical keyboards because a "soft" keyboard that adapts to its container app is much more flexible than a physical keyboard. That started this entire app ecosystem. But I don't think these nifty little touch UI innovations will change anything further as far as iPhone is concerned. As an example 3d touch is an interesting and sometimes even magical technology but it hardly makes any difference in purchase decisions.