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The thing is: whenever you see it on-screen, the people using it are happy with it, not frustrated, not fighting it, and that is truly "good UX" (within the sus
by ivoras 10y ago
The thing is: whenever you see it on-screen, the people using it are happy with it, not frustrated, not fighting it, and that is truly "good UX" (within the suspension of disbelief of the show).
In other words: it shows that, if people react to a UI like they do in the show, that's the perfect UI.
- jdbernard 10y agoThat's a critical assumption though and I'm not sure it holds. People in shows are scripted to react that way, it's not a natural reaction.
- throwanem 10y agoBut that's just the point. If you have real-world users reacting to your real-world interface in the same way that TNG's scripted users (generally) react to their prop interface, you're probably doing something right.
- jdbernard 10y agoDefinitely. I agree. I just meant that you just can't go the other way: use the reactions from the shows as endorsement of the interface.