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That sounds like emulating for the sake of emulating. I'm sure even you would hate it if you actually saw it in production. Typing on keyboard is shitty as it i
by galistoca 10y ago
That sounds like emulating for the sake of emulating. I'm sure even you would hate it if you actually saw it in production. Typing on keyboard is shitty as it is. By making it force touch, it will be much slower to finish a sentence. When people use physical keyboards their fingers are by default resting on the keys. When most users type on mobile, they're not. It's easier to NOT rest fingers on the keys than resting for so many reasons, such as you not being able to see the keys if your finger is covering them.
- digi_owl 10y agoAnd that is where the vibrate comes in. the keyboard is of a known layout, and by marking by feel when you move from one key to the next you know where you are. This allows the keyboard to be operated without looking, much like how most people use a ordinary keyboard today once they are past the hunt-and-peck stage. A big reason for touch screens being a problem in many situations is that you have to actually look at it to operate it. Physical buttons, switches and knobs can be operated by touch alone. Frankly way too much of modern computing relies on sight and sight alone. Also, allowing someone to rest on the keyboard is why long typing sessions are not such a strain on the hands. Without it, the writs has to carry the weight of the fingers continually.
- galistoca 10y agoI'm guessing you downvoted me because you disagree with my point of view. I'll just tell you this: I have been thinking a lot about the stuff you talk about here and even prototyped a hardware device to try out the idea. I had the same point of view (It would be nice to have an input device I can use without even looking) but after experimenting I realized this isn't the case. Also this "vibration" thing you're talking about--it's obvious you haven't thought deeply about this because if you took at least a couple of hours thinking more about how this would work you would realize vibration itself has nothing to do with this". I have had a phone that gave you nice tactile feedback using vibration (Prada phone), and while it does feel nice, it doesn't do anything in terms of letting me know my input was correct. Anyway this all doesn't mean anything if you don't really believe me. So let me ask you a rhetorical question: Do you think you will be able to type into a blackberry absolutely without looking at the keyboard? Also, when exactly would you be typing while NOT looking at a mobile screen? Even on a blackberry people have to look at the screen to make sure they didn't mistype something (Even with all that tactile feedback). On a desktop computer typing without looking makes sense because that's the mode in which people use the device (whereas on a mobile phone the screen and the keyboard are attached so looking at the screen means also looking at the keyboard) Anyway if you really believe in these ideas, you should at least try an MVP or any simple experiment (or maybe even some thought experiment) before being so sure about it.
- Natanael_L 10y agoThe Steam gamepad and the Macbook's new touchpads can simulate tactile borders and shapes on the surface with controlled vibration. Combine with pressure detection and you can make Swype / SwiftKey provide a sense of where you're dragging your finger when swipe typing, plus that you can put emphasis on the right letters easily when swiping across groups of letters that would make for different words, making for better precision in the word suggestions. It would also be much easier to implement gesture support by having areas much easier to target that you start gestures from or end them in. You'd also instantly get tactile feedback telling you if you made the gesture right or not, like for switching character sets or for moving the cursor. Lots of gestures could be supported, where you'd essentially be "asked" with tactile feedback to push harder after making the gesture to activate the particular action. Suddenly you solved both accessibility, discoverability and precision, while reducing the error rate.
- galistoca 10y agoWhat you say doesn't change anything significantly, which means it doesn't change the way we type on mobile phones--you still need to look at the screen. Also it's a bit of a stretch thinking because it works on a game controller with limited number of inputs, it will work on a keyboard with way more keys, isn't it? As I mentioned above, I explored into building a mobile device that you can type into without looking, and my first hypothesis was "tactile feedback is key". And turns out there are many many other factors at play. Even if Apple built something like you say, that won't make more people buy iPhones, it's just an incremental innovation that doesn't significantly change any user behavior for the better.
- Natanael_L 10y agoWhen you type in hardware keyboards, do you need to look at them? I hardly look at the SwiftKey keyboard except occasionally to confirm what keys I'm hitting. A surface that can "project" arbitary tactile shapes with different strengths of feedback can let you orientate without looking. In fact it can even do Braille for the blind if the resolution was high enough!
- oarsinsync 10y ago> This allows the keyboard to be operated without looking, much like how most people use a ordinary keyboard today once they are past the hunt-and-peck stage. 'Most people'? I must have had really bad luck in a number of financial/tech companies, as a disturbing majority don't touch type. Note, my experience is with people aged 30-50. It's possible that this doesn't apply to millennials, but they certainly aren't the majority still.