6 ms·
Didn't original Syndicate have exactly that - no saving during (sometimes long) missions, and a single mistake often screwing up the entire thing?
by pferde 11y ago
Didn't original Syndicate have exactly that - no saving during (sometimes long) missions, and a single mistake often screwing up the entire thing?
- viraptor 11y agoI don't remember about the saves actually, but the feeling is completely different. While on most Syndicate missions you could actually exchange fire and back off / reevaluate, in this game any action causes more people to hear you and join in. That means you need to either sneak around the whole time, or be prepared to take 10 enemies at once. And even sneaking around is hard because of cameras. It wouldn't even be that bad if you could replay the whole mission in 5-10 minutes like I remember from Syndicate. But in SR even walking around feels super slow. It's just not the same kind of action. You sneak around for 15 minutes, take out guards one-by-one, then suddenly you're spotted by the last remaining one and reinforcements come out from the building right next to you. You lose the whole squad, try again.